IKHWAN KIM

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By leveraging the classification methodology I proposed,

you can arithmetically calculate new types of digital games that have never been published yet.

 

By leveraging the design methodology I proposed,

you can reduce the time taken for the design process by 75% and can increase the conceived cooperation level among designers, programmers, and artists by 300%. You also can improve the quality of the result dramatically.

The methodology can be adapted to any form/type/genre of digital games or VR contents.

Following papers contain those methodologies. 

RESEARCH

[Conference] 가상공간 분류방법론을 활용한 디지털 게임 데이터베이스 및 가상경관 설계 방법론의 구축. 한국조경학회. 2021 
Virtual landscape in digital games: from classification to large-scale database and design methodologies.. The Korean Institute of Landscape Architecture. 2021 

[Conference] 새로운 공간 유형을 지닌 디지털 게임들에 대한 위계 -기대 시장성을 기준으로-. 한국조경학회. 2018 

The Hierarchy for Digital Games with New Types of Virtual Landscape. Based on Expected Marketability. The Korean Institute of Landscape Architecture. 2018 

[SCIE] Kim, Ikhwan, et al. "Overlay Design Methodology for virtual environment design within digital games." 

Advanced Engineering Informatics 38 (2018): 458-473.

[Conference] Kim, Ikhwan, et al. "The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscapes Through Five principles." the 17th International Conference on CAAD futures 2017. CAAD futures, 2017.

[Conference] 도면 중첩법을 활용한 가상경관 설계 방법론 - 디지털 게임 속 가상경관을 중심으로. 한국조경학회. 2017 

Overlay Design Methodology for the virtual landscape design through digital games, The Korean Institute of Landscape Architecture. 2017

[Conference] 빅데이터를 활용한 통계적 접근으로서의 새로운 게임 유형의 제안. 한국 게임 학회. 2017 

Proposing New Types of Digital Game with Stastic Approach. Korea Game Society 2017.

[KCI] 디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출. 한국 게임 학회. 2016 

​Virtual Landscape Classification Standards and Representative Types in Digital Games. Journal of Korea Game Society. 2016 Oct; 16(6): 19-28

[KCI] 비디오 게임 속 가상경관 분류 방법론. 디자인리서치학회 

A Study on Classification on Virtual Landscape in Video Game. Design Research Vol 1. No. 1. 2016: 57-66

[Conference] 비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명-PC 및 콘솔 게임을 기준으로. 한국조경학회. 2016 

Presenting and validating virtual landscape in video games-Based on PC and Console games, The Korean Institute of Landscape Architecture. 2015: 17-18

[DATA] Data of digital games through the virtual landscape classification system.

[졸업논문] 夢遊桃園圖의 경관해석을 바탕으로 한 컴퓨터 구현 사이버 스케이프의 구축 - 서울대학교 환경대학원: 환경조경학과. 2011. 2

[Thesis] The Representation of Mongyudowondo as a Cyberscape, Seoul National University

PATENT

[특허] (출원 중, 10-2018-0000000) 도면 중첩식 가상 공간 설계 방법 및 시스템

[Patent] Overlay Design Method and System for the Virtual Environment.