By leveraging the classification methodology I proposed,
you can arithmetically calculate new types of digital games that have never been published yet.
By leveraging the design methodology I proposed,
you can reduce the time taken for the design process by 75% and can increase the conceived cooperation level among designers, programmers, and artists by 300%. You also can improve the quality of the result dramatically.
The methodology can be adapted to any form/type/genre of digital games or VR contents.
Following papers contain those methodologies.