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IKHWAN KIM
By leveraging the classification methodology I proposed,
you can arithmetically calculate new types of digital games that have never been published yet.
By leveraging the design methodology I proposed,
you can reduce the time taken for the design process by 75% and can increase the conceived cooperation level among designers, programmers, and artists by 300%. You also can improve the quality of the result dramatically.
The methodology can be adapted to any form/type/genre of digital games or VR contents.
Following papers contain those methodologies.
RESEARCH
[Conference] 가상공간 분류방법론을 활용한 디지털 게임 데이터베이스 및 가상경관 설계 방법론의 구축. 한국조경학회. 2021
Virtual landscape in digital games: from classification to large-scale database and design methodologies.. The Korean Institute of Landscape Architecture. 2021
[Conference] 새로운 공간 유형을 지닌 디지털 게임들에 대한 위계 -기대 시장성을 기준으로-. 한국조경학회. 2018
The Hierarchy for Digital Games with New Types of Virtual Landscape. Based on Expected Marketability. The Korean Institute of Landscape Architecture. 2018
[Conference] 도면 중첩법을 활용한 가상경관 설계 방법론 - 디지털 게임 속 가상경관을 중심으로. 한국조경학회. 2017
Overlay Design Methodology for the virtual landscape design through digital games, The Korean Institute of Landscape Architecture. 2017
[DATA] Data of digital games through the virtual landscape classification system.
PATENT
[특허] (출원 중, 10-2018-0000000) 도면 중첩식 가상 공간 설계 방법 및 시스템
[Patent] Overlay Design Method and System for the Virtual Environment.
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