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IKHWAN KIM

IKHWAN KIM

Prof. Dr. Kim, Ikhwan.
김익환

A landscape architect, investing in a virtual landscape as a new design field through various digital games. The followings are the main research topics.
  
- Virtual Landscape design methodology 
- Human Cognition in VR, MR, and Virtual Landscape.
- Game level design
- Game design
 
For any contact,
iikimss3@gmail.com
 

Doctor of Engineering,

Graduate school of Culture Technology,

Korea Advanced Institute of Science and Technology

MLA. Master of Landscape Architecture, 

Graduate School of Environmental Studies, Seoul National University

BA, Landscape Architecture, Kyung Hee University

Level design consultant. XLGames, NetMarble Monster. KRAFTONE, etc.

Certificated Police K9 trainer (US)

  • Facebook - Black Circle
  • Instagram - Black Circle

■ Career
 
2020 ~                     Assistant professor. Landscape Architecture Department 
                                Istanbul Technical University. Turkiye.
                                Level design consultant. 

2018 2019               Researcher. Graduate school of culture technology, KAIST
                                Head designer, Homomimicus
                                Adjunct professor. Gachon University
                                Adjunct professor. KyungHee University
                                Freelance digital game consultant   
 
2016  2017              Exchange Student, Game Design. CNAM_ENJMIN. (FR)
2015                        Visiting Professor. Landscape Architecture. Gachon University
2013  2015              Design Consultant. XL Games
2013                        Researcher. Graduate school of culture technology, KAIST
2012                        Landscape Architect, Synwha landscape architecture environmental design consulting office
                                (Projects: Doosan Bears Baseball Theme Park design. Korean National Police University design)

                                CEO, GALA interior design office 

2009  2011              Teaching Assistant, Research Assistant. Seoul National University  
2008                        Internship. Synwha landscape architecture environmental design consulting office
2006                        Internship. Keechungsan arboretum
2004 2006               Field RTO. 6XX 19R ROK Army                   

■ Lecture History

2021.03.                  [Virtual Landscape Design Methodology]

                                Seoul National Univ. Graduate School of Environmental Studies 

2020.11.                  [Virtual Landscape in Game Industry] Hankyung Univ. S Korea

                                [Beyond a tool: VIRTUAL LANDSCAPE] IDU SPAD' 2020

2019                        Seoul National Univ. Graduate School of Environmental Studies 

2018                        Kyunghee Univ. , Cheongju Uni. , Gachon Univ.   

2017                        Netmarble Games, Joongbu Univ. , CNAM_ENJMIN (FR), Zero-One Craft 

2015                        Sangmyung Univ. XL GAMES

2014                        Seoul National Univ. Graduate School of Environmental Studies       

2013                        Yeungnam Univ. , Gachon Univ.                               

■ Awards

 

2017                        The best paper, Korea Institute of Design Research Society

                                The best presenter, Korea Game Society

2016                        The best presenter, Korea Game Society

2012                        The best paper, The Korean Institute of Landscape Architecture

2011                        Summa cum laude_Graduate with Honor, The Korean Institute of Landscape Architecture           

                                ... etc                    

■ Papers / Patent     

[Conference] Zeynep Dugurt, and Ikhwan Kim. "Relationship Between Abandoned Open Spaces and PedestrianFlow: In a Case Study of ANTALYA" DAKAM (International Online Architectural Design Conference), May 19th 2023.

[SCIE] Zeynep Karaman, and Ikhwan Kim. "Virtual Landscape Design Patterns in Albion Online" Journal of Digital Landscape Architecture 8 (2023): 253-261.

[SCIE] Korkmaz, Suna, and Ikhwan Kim. “Investigating The Intersection of Wayfinding and Immersive Experience in Virtual Landscapes.” Eurasian Journal of Science & Engineering (2022): n. pag. Web.

[SCIE] Korkmaz, Suna, and Ikhwan Kim. "The Optimal D: H Ratio Assessment for Sense of Enclosure in Virtual Landscapes." Journal of Digital Landscape Architecture 7 (2022): 425-434.

[SCIE] Afshar, Sepehr Vaez, Sarvin Eshaghi, and Ikhwan Kim. "Pattern Analysis of Virtual Landscape within Educational Games." Journal of Digital Landscape Architecture 7 (2022): 435-442.

[SCIE] ROHANI, NIMA SHARAFI, and IKHWAN KIM. "URBAN DESIGN ANALYSIS OF NEW YORK CITY’S VIRTUAL MODEL-THE CASE OF TOM CLANCY’S THE DIVISION." Architecture and Planning Journal (APJ) 28.3 (2023): 37.

[Conference] Suna Korkmaz and Ikhwan Kim. "Investigating the Intersection of Wayfinding and Immersive Experience in Virtual Landscapes." International Conference on Architecture & Interior Design Education and Practice in Architecture. 2021.11.10.

[Conference] 새로운 공간 유형을 지닌 디지털 게임들에 대한 위계 -기대 시장성을 기준으로-. 한국조경학회. 2018 

The Hierarchy for Digital Games with New Types of Virtual Landscape. Based on Expected Marketability. The Korean Institute of Landscape Architecture. 2018 

[SCIE] Kim, Ikhwan, et al. "Overlay Design Methodology for virtual environment design within digital games." 
Advanced Engineering Informatics 38 (2018): 458-473.

[Conference] Kim, Ikhwan, et al. "The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscapes Through Five principles." the 17th International Conference on CAAD futures 2017. CAAD futures, 2017.

[Conference] 도면 중첩법을 활용한 가상경관 설계 방법론 - 디지털 게임 속 가상경관을 중심으로. 한국조경학회. 2017 

Overlay Design Methodology for the virtual landscape design through digital games, The Korean Institute of Landscape Architecture. 2017

[Conference] 빅데이터를 활용한 통계적 접근으로서의 새로운 게임 유형의 제안. 한국 게임 학회. 2017 

Proposing New Types of Digital Game with Stastic Approach. Korea Game Society 2017.

[KCI] 디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출. 한국 게임 학회. 2016 
​Virtual Landscape Classification Standards and Representative Types in Digital Games. Journal of Korea Game Society. 2016 Oct; 16(6): 19-28

[KCI] 비디오 게임 속 가상경관 분류 방법론. 디자인리서치학회 
A Study on Classification on Virtual Landscape in Video Game. Design Research Vol 1. No. 1. 2016: 57-66

[Conference] 비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명-PC 및 콘솔 게임을 기준으로. 한국조경학회. 2016 
Presenting and validating virtual landscape in video games-Based on PC and Console games, The Korean Institute of Landscape Architecture. 2015: 17-18

[졸업논문] 夢遊桃園圖의 경관해석을 바탕으로 한 컴퓨터 구현 사이버 스케이프의 구축 - 서울대학교 환경대학원: 환경조경학과. 2011. 2

[Thesis] The Representation of Mongyudowondo as a Cyberscape, Seoul National University

[특허] 디지털 게임 내 도면중첩식 가상공간 설계방법론

[Patent] Overlay design method for the virtual landscape in digital games. 

[특허] 그 외 군사기술 관련 약 20건 이상 
 

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