Prof. Dr. Kim, Ikhwan.
Doctor of Engineering,
Graduate school of Culture Technology,
Korea Advanced Institute of Science and Technology
MLA. Master of Landscape Architecture,
Graduate School of Environmental Studies, Seoul National University
BA, Landscape Architecture, Kyung Hee University
Certificated Police K9 trainer (US)
A former landscape architect, now investing in virtual space as a new design field through various digital games. Followings are the main research topics.
- Digital game classification system
- Virtuallandscape design methodology for digital games
- Game level design
- Game design
For any contact,
2020 ~ Assistant professor. Landscape Architecture Department
Istanbul Technical University. Turkey.
2018 2019 Researcher. Graduate school of culture technology, KAIST
Head designer, Homomimicus
Adjunct professor. Gachon University
Adjunct professor. KyungHee University
Freelance digital game consultant
2016 2017 Exchange Student, Game Design. CNAM_ENJMIN. (FR)
2015 Visiting Professor. Landscape Architecture. Gachon University
2013 2015 Design Consultant. XL Games
2013 Researcher. Graduate school of culture technology, KAIST
2012 Landscape Architect, Synwha landscape architecture environmental design consulting office
CEO, GALA interior design office
2009 2011 Teaching Assistant, Research Assistant. Seoul National University
2008 Internship. Synwha landscape architecture environmental design consulting office
2006 Internship. Keechungsan arboretum
2004 2006 Field RTO. 6XX 19R ROK Army
■ Lecture History
2021.03. [Virtual Landscape Design Methodology]
Seoul National Univ. Graduate School of Environmental Studies
2020.11. [Virtual Landscape in Game Industry] Hankyung Univ. S Korea
[Beyond a tool: VIRTUAL LANDSCAPE] IDU SPAD' 2020
2019 Seoul National Univ. Graduate School of Environmental Studies
2018 Kyunghee Univ. , Cheongju Uni. , Gachon Univ.
2017 Netmarble Games, Joongbu Univ. , CNAM_ENJMIN (FR), Zero-One Craft
2015 Sangmyung Univ. XL GAMES
2014 Seoul National Univ. Graduate School of Environmental Studies
2013 Yeungnam Univ. , Gachon Univ.
2017 The best paper, Korea Institute of Design Research Society
The best presenter, Korea Game Society
2016 The best presenter, Korea Game Society
2012 The best paper, The Korean Institute of Landscape Architecture
2011 Summa cum laude_Graduate with Honor, The Korean Institute of Landscape Architecture
■ Papers / Patent
[Conference] Suna Korkmaz and Ikhwan Kim. "Understanding the Optimal D/H Ratio in Virtual Landscapes." The 23rd Annual International Digital Landscape Architecture Conference. 2022.06.09.
[Conference] Sepehr Vaez Afshar and Ikhwan Kim. "Pattern Analysis of Virtual Landscape within Educational Games." The 23rd Annual International Digital Landscape Architecture Conference. 2022.06.09.
[Conference] Nima Rohani and Ikhwan Kim. "Design techniques for scaling down the virtual landscape of the city: Tom Clancy's The Division." ARCHTHEO '21 / XV. International Conference on Theory and History of Architecture. 2021.11.12.
[Conference] Suna Korkmaz and Ikhwan Kim. "Investigating the Intersection of Wayfinding and Immersive Experience in Virtual Landscapes." International Conference on Architecture & Interior Design Education and Practice in Architecture. 2021.11.10.
[Conference] 새로운 공간 유형을 지닌 디지털 게임들에 대한 위계 -기대 시장성을 기준으로-. 한국조경학회. 2018
The Hierarchy for Digital Games with New Types of Virtual Landscape. Based on Expected Marketability. The Korean Institute of Landscape Architecture. 2018
[SCIE] Kim, Ikhwan, et al. "Overlay Design Methodology for virtual environment design within digital games."
Advanced Engineering Informatics 38 (2018): 458-473.
[Conference] Kim, Ikhwan, et al. "The Expansion of Virtual Landscape in Digital Games Classification of Virtual Landscapes Through Five principles." the 17th International Conference on CAAD futures 2017. CAAD futures, 2017.
[Conference] 도면 중첩법을 활용한 가상경관 설계 방법론 - 디지털 게임 속 가상경관을 중심으로. 한국조경학회. 2017
Overlay Design Methodology for the virtual landscape design through digital games, The Korean Institute of Landscape Architecture. 2017
[Conference] 빅데이터를 활용한 통계적 접근으로서의 새로운 게임 유형의 제안. 한국 게임 학회. 2017
Proposing New Types of Digital Game with Stastic Approach. Korea Game Society 2017.
[KCI] 디지털 게임 내 가상경관 분류 기준 확립 및 대표 유형 산출. 한국 게임 학회. 2016
Virtual Landscape Classification Standards and Representative Types in Digital Games. Journal of Korea Game Society. 2016 Oct; 16(6): 19-28
[KCI] 비디오 게임 속 가상경관 분류 방법론. 디자인리서치학회
A Study on Classification on Virtual Landscape in Video Game. Design Research Vol 1. No. 1. 2016: 57-66
[Conference] 비디오 게임 속 가상경관 분류 기준 제시 및 유효성 증명-PC 및 콘솔 게임을 기준으로. 한국조경학회. 2016
Presenting and validating virtual landscape in video games-Based on PC and Console games, The Korean Institute of Landscape Architecture. 2015: 17-18
[졸업논문] 夢遊桃園圖의 경관해석을 바탕으로 한 컴퓨터 구현 사이버 스케이프의 구축 - 서울대학교 환경대학원: 환경조경학과. 2011. 2
[Thesis] The Representation of Mongyudowondo as a Cyberscape, Seoul National University
[특허] 디지털 게임 내 도면중첩식 가상공간 설계방법론
[Patent] Overlay design method for the virtual landscape in digital games.
[특허] 그 외 군사기술 관련 약 20건 이상